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by ZZZ - January 19, 2016

Dead Connection (デス·コネクション) - Arcade (1992)

Japanese Flyer

Taito's Dead Connection is a surprisingly fresh and fun take on the arena shooter genre, something that arcade goers saw plenty of in the early 90's. It styles itself after a gangster movie, and it takes some heavy inspiration from movies like The Godfather and The Untouchables. In that sort of facial plagiarism that seemed to be all over games of the time, the bad guy even looks just like Marlon Brando. It's an interesting theme, and not one that was explored all that often until more recent games like Mafia.

While the bad guy is basically the Godfather, the story's taken right from The Untouchables. In the year 1953, in "a big city somewhere", (It might be New York, considering that there's a level in Central Park) some guy named Nerozzia is being a jerk. The intro tries to style itself after an old noir movie, complete with a shot of a lady (presumably the loved one of one of the playable characters) getting dramatically gunned down. It's a pretty nice intro, even with some somewhat goofy lines like "They begin fighting, keeping anger in their heart". There's also cutscenes between to explain where you're going and why, but other than that, the focus is more on the action.

There are four selectable characters that can be selected between one or two players, but the only real difference between any of them is the color of their trenchcoat. Once you select your character, you'll begin an eight stage journey to destroy Nerozzia and his operations. You'll do this by killing almost absolutely involved, while, not very legal, is actually pretty effective. Each stage will give you a certain number of enemies to kill, and once the enemy counter hits zero, you move on to the next stage. While in the first stage, you'll only have to kill 30 enemies to advance, by the final stage, you'll have to kill a total of 75 enemies to finish the game. Thankfully, the mob is nice enough to only send in guys in waves, only bringing in more once you finish off so many enemies.

You control your character with only one joystick, with one button for shooting, and another button for crouching. You can also whack enemies with whatever gun you're holding by tapping the fire button when they get close. Holding down the crouch button while you're standing still makes you go prone, which can help you avoid shots that come too close to you. Hitting the crouch button while you're moving, however, makes you do a dive in the direction you're pressing, which, while it makes you temporarily invincible, can also put you in a world of hurt if you dive into something dangerous. Diving can also be used in a pinch to tackle enemies, although this won't do much good against anything besides the standard mooks.

Pretty much all your opposition will be men with guns. Most enemies go down with a single shot, although there's the occasional boss type enemy that takes a couple of dozen or so bullets before they'll finally go down. Most enemies will blast you from a distance with machine guns or pistols, although a few of them will come at you with knives and axes. While most of the enemies are pretty weak, your player character is surprisingly durable, and you can take quite a number of hits before you actually die. The trade off, however, is that you only get one life per credit, which is still manageable. The game's even nice enough to drop the occasional hot dog for extra health.

You start off with a pistol, and given how easy most enemies in this game are to kill, it's actually pretty useful. There's a few other weapons to use on your foes, however, like machine guns and shotguns. These are generally more useful against bosses, who can take a lot more punishment, but you've got a limited amount of ammunition to work with. When you run out of ammo, your character will chuck the gun out of their hand with a "Damn it!", which is a nice touch.

Where Dead Connection really shines, however, is the level design. Unlike most arena shooters that stick you in a flat arena, Dead Connection's levels actually have an amazing amount of depth and interactivity for the time. For example, the first level takes place inside a fancy hotel. You can shoot up the candlesticks on the tables to set them aflame, destroying them, or you can move up the stairs to a higher level, giving you a good vantage point to shoot thugs at while leaving you free to leap down to the ground.

The highlight is the factory stage, where enemies take shots at you from a catwalk, conveyer belts move things around, shelves to knock over onto enemies, and there's even a lever you can pull to drop a crate onto the poor fools who happen to be below. Not all the levels offer this much interactivity, but all of them have multiple heights and things to hide behind for protection.

The stages also offer an incredible amount of destructibility, which makes the game look fantastic. In the first level alone, tables can be set aflame, chairs can be shot to bits, and even the chandelier will fall to the ground and get smashed to pieces. Not even the background's safe, as stair railings can get shot to splinters, pillars can be left with huge cracks, lights can be shot out, and doors can be blown right off their hinges, and that's only the first stage. Not everything you destroy will have any effect on the gameplay, but there's so much attention to detail put into every stage that you can't help but blow just about everything up just to see what'll happen. There are also a few other nice touches, like the bystanders who will quickly make themselves scarce soon after you start shooting. You can't shoot them, so don't worry too much about aiming.

The characters are pretty small on screen, and since almost every enemy and all of the playable characters are guys in suits, it's not always easy to pick them apart. They're all animated very well, and there's almost just as much love put into the enemies as the environments. Shoot a guy so he's knocked up against a wall, for example, and he'll actually slump against it, which is a detail you almost never see at all in games from this era. The game does a great job of replicating an old gangster movie with its use of color, the clothes people wear, and the environments you'll shoot up, which really helps make the game unique. The music's pretty jazzy, which fits in well with the noir style. There's also a decent amount of voice acting, as well, and while there's some questionable lines like "Don't return them alive", the acting is surprisingly decent.

Overall, Dead Connection is a game that deserves so much more love than it got, especially compared to games like Smash TV. It's the pacing that really sets it apart from that game, since it will only take you about 30 minutes to finish. By that point, you'll still be wanting more when it's all over, the telltale sign that you've got a classic arcade game. For whatever reason, Taito never released it on any of their numerous compilations, meaning that you'll have to use MAME to experience this game.


Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)

Dead Connection (Arcade)


Additional Screenshots


Intro



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