With Virtua Fighter, Sega defined the basics of what would be expected from a 3D fighting game ever since, just like Capcom’s Street Fighter II had become a template for dozens of 2D imitators two years earlier. But before landing gold with Yu Suzuki’s smash hit, Sega had been doing a lot of groping into directions that didn’t … Continue reading Dark Edge
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed