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Thanks to Protogem and Heatman5 for translating the level names.
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Stage 0: Prologue - Path Through the Woods
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The Prologue of the game. Richter rides
toward the town of Veros on stagecoach, while Death drops by to pay him
a visit. After a small fight, Death will run away, leaving Richter's path
free of danger.
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Stage 1: Village Ruins
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Richter's Stage Name: Feast of Flames
Maria's Stage Name: Hometown in Peril
The town of Aljiba from Castlevania 2 is under attack by
Dracula's evil friends. Everything is on fire and baddies are lurking
everywhere. Near the middle of the Stage the path splits...if you take the
normal path you will fight large stone creatures and then find the gates
to Castlevania where you will fight a Wyvern. If you find the hidden exit,
you'll find an underground cave that leads to the well, and soon to the
lake bridge. You'll fight the Serpent here.
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Stage 2: Entrance to Castlevania
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Richter's Stage Name: O Lord, Please Give Us Your Power
Maria's Stage Name: O Lord, Please Give Us Your Power
Another familiar Stage, it is a recreation
of the first stage from the original Castlevania. After fighting through the
courtyard, the bridge will open for you and lead you into the halls of the
castle. A short while through it, a gigantic hellhound will chase you
through. Fall down one of the pits in this area, and you'll find you way
into lower depths filled with fish fiends and eventually the end of the Stage.
If you manage to elude the hellhound and find a key, you can unlock a hidden
cell where Shaft is about to sacrifice Maria. Shortly thereafter you will
fight the Werewolf by the light of the moon.
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Stage 2': The Lake Bridge
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Richter's Stage Name: Frontal Breakthrough
Maria's Stage Name: The Turning Road is Hateful
Made of stone, this built was most likely
built by members of the Tepes clan in order to cross the gigantic lake near
the castle. Gargoyles will come to life, and bits of the bridge will fall
apart, so keeping on your toes is essential. If you fall down in a certain
place, you will find the Ferryman who will take you across to Stage 3' (but
you'll still have to dodge of gauntlet of Mermen.) The normal exit will
have you fighting the Werewolf...if you manage to drop down into the depths
of the lake and find some hidden ruins, you'll attack the Bone Golem.
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Stage 3: The Chapel
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Richter's Stage Name: Wicked Praying Calls the Darkness
Maria's Stage Name: Revenge of the Bloody King
Beautifully decorated, the chapel was
intended as a place of worship before Dracula made a deal with the devil.
Now it is a place of desecration. Skeletons swing from the ceiling on
ropes, and fiends spread around the pews and altar. After running up a large
stairway, you can fall down to the basement of the chapel to play through
a hidden area and getting to the boss. If you choose not to, you'll meet
a very large skeleton with the church bell overhead (ring it for some goodies.)
Then fight your way through a room with scores of candles. A thief will
attempt to steal your weapon at the end of the Stage, right before a pulley
that will take you to the alternate Stage. If you don't go up the pulley,
you'll fight the Minotaur.
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Stage 3': The Cemetary
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Richter's Stage Name: Release from the Thirst of Blood
Maria's Stage Name: In Soul Serenity...
The alternate Stage here is just as the
name suggests...the place where the dead are buried. At first you'll be
attacked by a gigantic three-eyed skull, and then you'll wade through
mud, fighting Mudmen. After fighting some nasty Grave Keepers, you'll
jump past some spiked balls. If you manage
to find the secret exit, you fight the Dogether. If not, climb further up
the mountain, where hands will
grab up from the ground, and if you get to near, they will pull you into the
grasps of Hell. Wade through some more mud, and you'll find the exit to the Stage.
Tara is hidden somewhere here.
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Stage 4: Inner Halls of Castlevania
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Richter's Stage Name: Above Countless Fears
Maria's Stage Name: On the Compatriot's Corpse
Dark and desolate, the Inner Halls are filled
with many traps and bizarre contraptions. After running pasts some cells,
jumping over spikes and dodging arrows that come out of the wall, you can
either go up or continue right. If you go up, more bone dragons must be
fought and more spiked balls are to be ducked under. Near a spike pit, if
you jump on a certain floor switch, Flea Men will fall from the
ceiling and attack! If you chose to go right, you'll enter the furnished
areas of the castle, where you must go up a set of stairs. Flea men ride iron
balls that will impede your progress. If you're smart, you can find a pulley
that will take you up automatically. Both of these paths diverge on another
bricked area of the castle. Just fight through some bone pillars and axemen,
and you'll find the exit of the Stage (and fight the Dullaron.) Right near
the exit, if you've beaten Dracula, you can find a large bomb and a hidden
room that leads to Stage 5'.
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Stage 4': The Mountain Range
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Richter's Stage Name: Stronghold of the Water Demons
Maria's Stage Name: Last Divergance
After going through a small swamp (where
a horde of frogs will attack) the paths will diverge again. If you go down
the waterfall (make sure to catch a raft!) you'll fight a daring battle with
skeletons as you go downstream. If you fall off right at the end and you've
killed Dracula already, you'll be taken to Stage 5'...otherwise you'll die.
Jump off the raft, and another small pond will be encountered. The nice old
Ferrymen will transport you across (keep bugging him and he'll give you plenty
of goods!) and you'll fight Carmilla at the end. However, if you bypassed
the whole raft scene entirely, you'll go across a bridge and finally through
a forest where skeletons will hide behind trees and jump out. Then you'll fight
the Dullaron at the end. Iris is hidden somewhere here.
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Stage 5: The Ghost Ship
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Richter's Stage Name: The Demon Flaps Its Wings at Night
Maria's Stage Name: To the Tower of the Decisive Battle
The lake near Castlevania also contains
the evil that influenced the barbaric pirates around the time that Dracula X
takes place. Filled with the spirits of the deceased murderers, you'll
fight through the docking platforms into the ship. If you find a hidden area,
you'll descend into an engine room and find an extra life. Otherwise, you'll
fight a spectral sword (an evil sprit that controls many weapons, also
found in Symphony.) Then you'll fight a mysterious painting that, if you
come in contact with it, will trap you and kill automatically. Then you'll
climb onto the deck of the ship, where harpies and flea men attack. Finally,
you'll climb the masts of the ship to do battle with Death.
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Stage 5': The Hidden Docks
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Richter's Stage Name: Wandering
Maria's Stage Name: Battle Marks
An enigma to many people, this Stage can
only be found after defeating Dracula (either by a hidden bomb in Stage 4,
or by falling down the river on the raft in Stage 4'.) Starting off on
the docks, you must jump on many platforms, kill ravens, and dodge Mermen
if you hope to make it to a hidden entrance to the castle. Here you can
either jump across large pit (with platforms hovering over) or go through
a big hall where you'll meet two of the very tough bad guys known as Guardians.
Either of these sequences will lead to another small area of the castle
with axe knights, then to the exit. There is no boss or hidden exit.
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Stage 6: The Guardians
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Richter's Stage Name: Nightmare Again
Maria's Stage Name: Immortal Melody
A short Stage, the entrance is simply
an area to power up. When you enter through the door, the dark priest Shaft will
come down, and summon four creatures from Castlevania 1: the Bat, Medusa,
Mummy, and Frankenstein. With those bosses gone, Shaft will attack you himself.
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Stage 7: Clock Tower
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Richter's Stage Name: Opening of the Blood Requiem
Maria's Stage Name: Believing the Dawn
After crossing a crumbling bridge (followed
by a flock of bats, nonetheless) you'll enter the tower. It will look
very familiar if you've played Symphony of the Night for the Playstation.
This is where Annette is held, if you can get the key away from the hawk
guarding it. Soon after you'll make your way through a small chamber (complete
with pendulums) before moving onto the final room. You will fight Shaft's
ghost, probably the most difficult boss in the game.
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Stage 8: Count Dracula
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Richter's Stage Name: Reincarnation of Blood
Maria's Stage Name: The Moment of Demise
The final battle! Climbing up the stairs
and walking into Dracula's throne room, he will transport out and attack.
The fate of mankind depends on you!
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