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Where you start the game, basically. There's your usual assortment
of skeletons, zombies and poisonous snakes, and lots and lots of dead
bodies.
Once you beat the Cerebus, you'll be able to get the Double Jump stone
and get the hell out of here.
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Nothing more than a couple of very long vertical areas that links the
Catacombs to the rest of the castle. Chances are you'll be having
lots of Metroid flashbacks.
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More or less the equivalent of the Marble Gallery from Symphony, be
prepared for more skeletons and living armors. Somewhere in these
halls you'll find the Necromancer and obtain the Wall Jump after beating
him, allowing you to access the Machine Tower.
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Considering it's not really on the outside of the castle but rather in the
middle, the name of
this place is a bit silly. And the motif is barely any different from
Abyss Stairway. Dull dull dull.
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It's very odd for a Castlevania game to NOT begin with you traipsing
through the castle entrance hallway. Anyway, this is the variation
on the Castlevania opening hallway that you usually see. Notice that
right outside the castle looks just like Symphony. Keep note that
there's a boomerang at the end of the hallway - it's a rare weapon indeed.
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Really just another name for a Clock Tower. You'll have to jump on
lots of moving platforms, avoid the usual plethora of Medusa heads,
and destroy irritating flame spirits. At the top is the Golem,
who will relinquish the ability to destroy stone blocks.
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Undoubtedly the architects of Dracula's castle were sued for the most
flagrant case of false advertising since The Never Ending Story. It is pretty big though, even if
Fairly Long Corridor doesn't have the same ring to it. That aside, this area is
filled with the usual assortment of annoying enemies that you should probably just avoid. This corridor links the
Abyss Stairway area to the Chapel - you'll need to be able to break the stone blocks before
you can get here.
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I hate hate hate hate hate this zone. If the legions of flying swords
(who have the most irritating attack pattern imaginable - they fly around
randomly, pause, then strike), you'll have to contend with the
marionettes, who
will curse you at every hit, disabling your weapon. Not good. Once you
make it to the top and defeat Adramelech, you'll destroy those weird
mummy statues, allowing you to reach the Underground Gallery.
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For a gallery, there's not a lot of pictures. Just lots of caverns
and the usual brick motifs we've been seeing from Konami's lazy tile
artists. The primary annoyance here are all of enemies that will poison
you - ESPECIALLY
the stupid bees. Goddamn them. You'll also face the Zombie Dragon
boss, one of the hardest bosses in the game. Once you beat them, you'll
be able to push all of those boxes to advance further in your adventure.
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Box puzzles. WHY. They aren't very difficult, but you'll find yourself
pushing around blocks until you find the right configuration to move
on. Oh, and even more annoying suits of armor. For some reason, this
place looks more like a library than warehouse. You'll fight
the Grim Reaper here, and the item you'll get from him lets you
stand in water without being poisoned. So logically, the next place
to head is the Underground Waterway.
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The first time you see these words, you'll just see one large wall
you can't climb. You can actually reach this area after you
destroy the mummy statues, but the water will hurt you. This
will turn out to be even more of a pain, as a lot of the enemies
can freeze you. You'll also have fun playing with the switches that
extend and withdraw bridges. At the end of Carmilla, who will relinquish
the Roc Feather to let to reach the heights of the Observation Tower.
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Somewhere up here you'll find Hugh - once he's out of the way, you
can head back to where you began the game and fight Dracula. The entrance
to the Battle Arena is also here.
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The ultimate test in skill and strength. The Battle Arena is made up
of several rooms with tons and tons of enemies that get progressively
harder as you move along. There are a couple of chances that let
you escape partway through the area, but the best treasures await
at the end. You'll need lots of patience (and high levels) if you
want to make it through the entire place alive.
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Once you've beaten Hugh, that locked door at the beginning has now
been unsealed. Enter, and you'll face Lord Dracula, who will of course
suck you up into his evil alternate dimension to fight you in his
horrible final form.
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