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Page 1:
Introduction
Crystal Chronicles (GC)
Ring of Fates (DS)

Page 2:
My Life as a King (Wii)
Echoes of Time (DS / Wii)
My Life as a Darklord (Wii)
Page 3:
The Crystal Bearers (Wii)
Beyond the Endless Sky
Final Thoughts & Links

Back to the Index


Final Fantasy Crystal Chronicles: My Life as a King - Wii (2008)

Cover (fan-made)

FFCC: My Life as a King (Wii)

If your favorite part of playing an RPG is when you're walking around towns talking to people, then this is the game for you!

Released as a launch title for Nintendo's WiiWare download service, My Life as a King is simply a town simulator. Rather than crawling through dungeons and fighting monsters, your job is to send other people out to do the work for you while you stay at home and try to keep the citizens happy. The game was produced by Toshiro Tsuchida, who was the director/producer for many of the Front Mission games.

The story takes place immediately after the events of the original GameCube game. The miasma has lifted from the world, and people are free to travel around without the need of protection from crystals. A king named Epitav, who lost his old kingdom to the miasma, establishes a new castle in a new land, but then goes missing. His young son, Leo (who can be renamed), attempts to pick up where his father left off, and moves into the new castle, which also houses a large crystal. The crystal speaks to him and grants him a magic called “Architek,” that he can use to create buildings, so Leo settles in and names his new kingdom Padarak (or whatever you choose).

Leo
The young Clavat king who, perhaps echoing the player's feelings, would rather go out adventuring than stay home and tend to his royal responsibilities. He's a silent protagonist, but still exhibits some personality through his gestures.
Chime
Leo's aptly named chancellor is half-Clavat and half-Selkie. She teleports in whenever Leo needs help creating or dismantling buildings. She also delivers the daily reports, runs the local taverns (when you build them), and bears a slight resemblance to former Alaska governor Sarah Palin.
Hugh Yurg
A battle worn Lilty general, Hugh also acts as an adviser for Leo. He always wears a helmet in order to conceal the numerous battle scars on his face.
Pavlov
A talking penguin with an attitude, this strange creature provides detailed info on the adventurers, parties, dungeons, and other things, although his true reasons for hanging around the kingdom aren't revealed until later.
The Moogle Brothers
Three moogles named Mogroe, Mogmune and Mogiosh, who roam around the town. Mogmune occasionally reports about people who need help, while Mogiosh provides info about the various buildings, and can take Leo to the top of the lookout tower. Mogroe doesn't do much except gossip and talk about his aspirations for being a superhero.
Darklord Craydall
He is the main antagonist who occasionally appears to taunt the young king. If you bother to pay attention to the idle chatter of the townsfolk, you'll hear rumors about a Selkie boy who was transformed by the miasma. It's implied that he became the Darklord.

The game is divided into chapters, which depend on the developmental state of the kingdom. At the beginning, you start off slowly building houses and other structures as you raise the resources to do so, and you send a few adventurers out on simple quests. On the surface, your interaction with the kingdom seems limited, and there's little more to do than build things and talk to people. However, later on in the game, things get fairly complex as you deal with funding different shops, customizing adventurers and parties, and trying to keep things running at maximum efficiency. In fact, there's quite a bit going on under the hood. If you bother to dig into Chime's reports, you can even look at the individual turns of every adventurer in every battle that they engaged in the day before.

The main resources in the game are “Gil” and “Elementite.” Gil is automatically raised through taxes and spent on adventurer wages, posting behests, and funding item and magic shops. Elementite is a magical commodity that's used for constructing and deconstructing buildings, and it's acquired by adventurers as they explore dungeons and defeat bosses. It's a little imbalanced, as there's a point in the game where you begin pretty much hemorrhaging Gil and Elementite, but they become useless anyway once the size of your kingdom maxes out. At that point, you spend most of your time just running around town waiting for your adventurers to come home.

The game does get very repetitive, but it's somewhat balanced out by the quick pace. Days are short (only about 10-15 minutes), so they keep you coming back to issue more behests and gain access to new areas. It can get rather addictive, but on higher difficulties, the need to level grind slows things down.

Graphically, the game borrows a lot from the original GameCube game. The character models, in particular, use the same “super deformed” style, but their faces are completely static, and they use the same stock body gestures over and over. In general, the graphics lack the same level of polish and special effects from the original game, but they're still charming and colorful.

Kumi Tanioka's music is simple and relaxing, but the composition is very reminiscent of the Final Fantasy games from the SNES. In fact, the same can be said for the game's atmosphere in general. Although it's a 3D game, there's just something about it that feels like vintage SquareSoft.

The game itself costs 1500 Wii Points, which equals US$15, but there was also a ton of DLC released that included new dungeons, items, abilities, buildings, costumes, and access to Lilties, Selkies and Yukes (the core package only has Clavats), which can run up an extra 2400 points. All of it is optional, of course, and the core package alone includes multiple difficulty levels and a “New Game+” option that unlocks a few more buildings.

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)

FFCC: My Life as a King (Wii)


Final Fantasy Crystal Chronicles: Echoes of Time - DS, Wii (2009)

US Cover

EU Cover

FFCC: Echoes of Time (DS)

2009 was the year of Crystal Chronicles, as there were not one, not two, but three games released for the sub-series that year, and it all started with what could be considered the culmination of its dungeon crawling formula. Echoes of Time combines and refines the best elements from the original game and Ring of Fates, and then adds what fans had wanted to see ever since the first game: online multiplayer.

The story takes place at a time when all crystals have vanished from the world. The main protagonist is a player-created character who was discovered and raised by a cat-girl named Sherlotta. He (or she) has lived his whole life in a forest village, from which it is forbidden to ever leave. However, one day a girl in the village falls gravely ill, and the player is sent out into the world for the first time to find help.

An archaeologist named Larkeicus offers a remedy in return for various tasks, during which the player learns the truth about the crystals, Sherlotta, and the forest village. Larkeicus plans to stop some sort of catastrophic event, which will apparently happen in the near future, in order to prevent a disaster that caused all crystals to disappear 2,000 years in the past. It's not too hard to see where this is going, but there are still some bizarre twists.

Sherlotta
An immortal cat-girl with the power to create crystals, she is kind and cares for the hero like a mother, but she’s also strong, intelligent, and never lets anyone push her around. Although she accompanies the hero for part of his journey, she is never an active party member.
Larkeicus
He hangs out at the library in town and seems to be helpful at first. However, his misguided agenda has darker intentions and consequences.

Echoes of Time is the one game in the series where its chronological placement is somewhat ambiguous. All things considered, the only logical place it can fit is in the huge gap between Ring of Fates and the original game, but an argument could also be made that it's a standalone game.

The game runs on Ring of Fates' engine, and plays similarly overall, but is even more traditional and streamlined. Magic orbs are now a permanent part of the player's inventory, and a standard MP meter has been added. You also now have the ability to swim, so you don't reset every time you fall in the water. Tribe abilities are gone, but characters can now use either of their weapon types from the previous games (Selkies can use either bows or paddles) or all new weapons (Clavats can use axes).

Single-player and multiplayer have been recombined back into one game mode, and you can also finally create your own AI party members at the guild in town. Although they're still as dumb as ever, you do have a bit more control over their behavior independent of the outfit they're wearing. There are also several ‘secret’ predefined characters you can recruit throughout the game by meeting various criteria.

Better yet, at any save point, you can connect to “Nintendo Wi-Fi Connection” to recruit up to three human-controlled party members, or join someone else's game. This can be done with anyone you have exchanged “Friend Codes” with, or anonymously with anyone, regional or worldwide.

There are a few downsides, however. Communication is mostly limited to preset dialog (although this does sidestep any language barriers). It's also very unbalanced, as it's possible for a low level character to join someone who is very far in the game, and end up being completely helpless (not to mention having the story spoiled). Worst of all, is the terrible lag that only gets worse across greater geographical distances. Of course, you can still play local multiplayer which doesn't have any of these issues, but does require everyone to have a copy of the game.

Perhaps the most bizarre aspect of Echoes of Time is that it was cross-compiled to the Wii using what Square Enix called the Pullox Engine. What this amounts to is essentially a DS game running on a TV screen, which is exactly as awkward as it sounds. The two screens are displayed side-by-side, and while you can adjust their size and position on the fly, they never seem to get as big as they need to be. (Playing this version on a standard definition TV is not recommended.) The touchscreen is also manipulated using the Wii Remote's infrared pointer, and this changes the function of the ‘A’ button depending on whether the pointer is over the touchscreen or not. This can be annoying as you may be trying to attack an enemy, but nothing happens because you're accidentally clicking on the touchscreen. Touchscreen controls can be turned off completely, but using the D-pad to select spells and other options is just as awkward.

The only feature exclusive to the Wii version is the ability to purchase a mask that looks like one of the “Mii” avatars stored on the Wii, but the item can be imported into the DS version. Aside from that, the graphics are identical to the DS version, although the Wii renders them a little more smoothly. And in a nod, perhaps, to the original GameCube game, it can be used as a host for local multiplayer with other players linked through the DS, but each player is required to have a copy of the game.

Overall, Echoes of Time is probably the most refined and accessible game in the series, and a good place to start for newcomers.

FFCC: Echoes of Time (DS)

FFCC: Echoes of Time (DS)

FFCC: Echoes of Time (DS)

FFCC: Echoes of Time (DS)

FFCC: Echoes of Time (DS)

FFCC: Echoes of Time (DS)

COMPARISONS

DS
Wii

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Final Fantasy Crystal Chronicles: My Life as a Darklord - Wii (2009)

Artwork

FFCC: My Life as a Darklord (Wii)

In mid-2009, the series returned to WiiWare with a direct sequel to My Life as a King, this time putting players into the role of a “darklord” and tasking them with defending a tower from invading adventurers. Unlike the previous WiiWare game, My Life as a Darklord is not a town simulator, but a real-time strategy game. It is sometimes referred to as a “tower defense” game, but that's a bit of a misnomer. While it's true that it involves defending a tower, it bears little resemblance to the tower defense genre that the label implies. Rather, it could perhaps be thought of as a highly simplified version of Dungeon Keeper.

The story follows Mira, the daughter of Darklord Craydall from My Life as a King, who has recently turned 16 and is crowned the new darklord. She sets out in her flying tower to make a name for herself, but quickly discovers that the local residents don't find a girl in a flying tower with a big pink puffy heart on top to be very intimidating. Thus, she decides that she must find strong heroes to defeat in order to prove herself.

Mira
Mira has kind of a Harvey Two-Face thing going on, with half of her appearance being dark and sinister, and the other half light and angelic. Some official sources refer to her as a Clavat, but in the context of the story, it would make more sense for her to be at least part Selkie.
Tonbetty
A girl Tonberry who acts as a personal assistant to Mira, although it is later revealed that she is not what she seems.

The gameplay consists of building a tower and filling it with monsters so as to protect the crystal at the top from the invading adventurers. Each type of floor contains some sort of trap that either simply attacks intruders or casts some status ailment on them. There are several types of monsters with different abilities, and each can be powered up to a different level. Of course, doing all of this costs NP, and you begin each level with a finite amount of it, but you gain more for each adventurer you defeat. You also earn ‘karma’ after each level, which can be used on the map screen to purchase new floors, enemies, and upgrades.

Each level consists of a predetermined number of different types of adventurers, and you simply have to survive the onslaught. Each floor of the tower can only occupy one adventurer at a time, and each adventurer will spend a certain amount of time fighting depending on a number of factors. If an adventurer reaches a floor that's already occupied, he/she will simply move on. Some levels also have bosses, which are particularly hard because they are always the last intruder to show up after an already long, difficult battle.

My Life as a Darklord is easily the most whimsical and lighthearted game in the series. It's colorful and humorous, and Kumi Tanioka's musical score is on the cartoonish side. Mira herself never comes off as truly evil so much as arrogant and spoiled, but she does have a comically absurd habit of drop kicking people when she gets upset.

However, the game does have a number of nice touches to it, such as the way time passes in each level, moving from mid-afternoon, to sunset, to night, and back again. Also, if you have a save file from My Life as a King, the game will use whatever names you may have changed, providing a nice bit of consistency.

Once again, several models are reused from the original GameCube game, as well as My Life as a King. A number of characters also make reappearances, mostly as boss characters, including Chime, Huge Yurg, Princess Fiona, and (despite previously not being allowed to leave his castle) King Leo.

As with the previous WiiWare game, there is a ton of extra downloadable content available for purchase. While the core package is actually a bit cheaper at only 1000 Points (US$10), getting all the DLC runs things up another 5700 Points. It consists of extra levels, floors, monsters and costumes. Some of it acts as cross-promotion for Final Fantasy IV: The After Years, which was released on WiiWare at around the same time. Kain and Porom can be purchased as “monsters,” and Mira can be dressed up in costumes for Rydia and Palom.

Other costume cameos include Sherlotta's cat-girl outfit from Echoes of Time, and one of Chime's alternate outfits from My Life as a King. Unlike the previous game, however, costumes actually have a purpose here, as they provide extra items and abilities when worn.

FFCC: My Life as a Darklord (Wii)

FFCC: My Life as a Darklord (Wii)

FFCC: My Life as a Darklord (Wii)

FFCC: My Life as a Darklord (Wii)

FFCC: My Life as a Darklord (Wii)

<<< Prior Page    

    Next Page >>>

Page 1:
Introduction
Crystal Chronicles (GC)
Ring of Fates (DS)

Page 2:
My Life as a King (Wii)
Echoes of Time (DS / Wii)
My Life as a Darklord (Wii)
Page 3:
The Crystal Bearers (Wii)
Beyond the Endless Sky
Final Thoughts & Links

Back to the Index