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Crazy Taxi 1-3

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Portable Versions

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Crazy Taxi: Catch a Ride - Game Boy Advance (2003)

American Cover

For a time, THQ had a deal with Sega to publish all their games in North America for the Game Boy Advance. This also means that THQ was able to develop games for the Game Boy Advance using Sega's properties. Graphic State would be commissioned from THQ to make their own rendition of the Crazy Taxi series for the Game Boy Advance, and it's a bit on the spotty side.

This version is pretty much just the arcade version of Crazy Taxi, miniaturized for the grossly inferior handheld. The gameplay is the same as the arcade and the game is truly in 3D thanks to Graphic State's engine developed for it. So what is wrong with this version? The Game Boy Advance itself is to blame. You see, the hardware just can't handle this technology and it shows. The choppy framerate ruins any real sense of speed, which is disappointing for a game series that is associated with going fast. The dips in framerate aren't the only problem with this game. Customer placement is an issue that isn't as noticeable at first. Compared to console versions, there is about 1/5 the amount of customers on the field. This seems reasonable as the game is basically a stripped down version of it's console brother, but it serves as a major problem. You can drop off a customer at their destination and realize that there is no one else around the general area. This is unacceptable for you are already strapped for time, and this version makes it seem like you spend most of the game searching for customers instead of actually driving people around.

Despite these complaints, the developers really tried their best in cramming as much as possible into this game. The music is unlicensed rock that is reminiscent of the soundtracks of it's console brother and the voice samples are surprisingly intact, although they're few in number and repeated quite often. They even got the moves and the Crazy Box in there, although the there are much fewer mini games. All in all, it's an alright game only marred by it's choppy framerate and terrible customer placement.

Quick Info:

Developer:

  • Graphic State Limited

Publisher:

  • THQ

Director:

  • Richard Hill-Whittall

Genre:

Themes:


Crazy Taxy: Catch A Ride (Game Boy Advance)

Crazy Taxy: Catch A Ride (Game Boy Advance)

Crazy Taxy: Catch A Ride (Game Boy Advance)


Crazy Taxi: Fare Wars / Crazy Taxi: Double Punch - PSP (2007)

American Cover

Looking to release a game on the PSP, Sega and Sniper Studios ported over Crazy Taxi. It's really just a combination of the first two games with some multiplayer added in.

The main modes are the two ports of Crazy Taxi and Crazy Taxi 2. This game gets to be commended in two ways right off the bat. Firstly, it contains the only port of Crazy Taxi 2 outside of the Dreamcast version, which is awesome. The jump button is a great mechanic and if you've only played the original Crazy Taxi game that wasn't on a Sega system then prepare for a new dimension of fun for the formula. Second, this is the first Crazy Taxi game with multiplayer modes. Third, it's Crazy Taxi on a portable system. Arcadey games are always great ideas for handheld systems and Crazy Taxi is one of the best. So getting two Crazy Taxi games has to be doubly good, right?

Yes and no. The two games are decent ports on the handheld, which means that both ports still have the same glitches and clipping from the games. This is a shame as the developers could have at least tried to fix this. They only run at 30 FPS as opposed to 60 in the other versions. However, the main gripe this game has is that its Crazy Taxi on the PSP. Crazy Taxi has a nasty habit of making your hands hurt after awhile from playing. Now imagine that for the PSP; it's even more painful. Those shoulder buttons were made to hate you and you shall hate them while playing this game. Otherwise, expect the same Crazy Taxi experience, including the Crazy Box and Pyramid.

The game's much lauded multiplayer mode is interesting and an addition that should have been made in the original Crazy Taxi game. There are three modes: C-R-A-Z-Y, Time Trials, and Head to Head. C-R-A-Z-Y is literally a H-O-R-S-E style game of beating fare times. Time trials is pretty self explanatory. Head to Head is the best mode to play. Two players drive around in the same map and try to get a better score within a specific time. Its really something to be able to see another crazy cab driver while stealing your paying customers! Really Sega, it took the PSP game to finally make multiplayer modes?

A note that is a little jarring is that this game does not have any music from The Offspring or Bad Religion but instead has a brand new soundtrack. While only minor and the new music isn't bad, its weird to be playing a game you are so used to and not have the music that accompanied it originally. But you could always put the songs on your memory stick and play it as it supports custom tracks (something Crazy Taxi 3 did not have). An even smaller note is that all advertised stores like Burger King and Tower Records are gone, probably due to losing the licenses.

Crazy Taxi: Fare Wars (PSP)


Crazy Taxi: Fare Wars (PSP)

Crazy Taxi: Fare Wars (PSP)

Crazy Taxi: Fare Wars (PSP)

Crazy Taxi: Fare Wars (PSP)


Crazy Taxi - Mobile (2009)

It was just a question of time, and in 2009 Crazy Taxi got finally ported over to cell phones - twice. The first version is just another downgrade from the first arcade game, which runs about as choppy as Catch a Ride on GBA, but in contrast to the version on Nintendo's handheld, here the cars are full 3D polygonal models, too. The music only consists of two midis that try to emulate the style of the artists that made its big brother so intense, but they're much too short and thus get on your nerves fast.

More unique is the other game, which translates the classic Crazy Taxi gameplay onto a flat plane, viewed in 1/4 topdown view. It is mostly based on the first game, too, but it takes place in a new town and adds the Crazy Jump from Crazy Taxi 2. Gena is not in this version, leaving three playable characters, which here symbolize the difficulty settings. Unfortunately, the game distinctively lacks speed and verticality, making it ultimately boring. The generic music unworthy of a Crazy Taxi game does the rest.

Like any mobile game, both versions also suffer from bad controls.

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Additional Screenshots


[Rip-Off] The Simpsons: Road Rage - PlayStation 2, GameCube, Xbox, Game Boy Advance (2001)

American PlayStation 2Cover

People really enjoyed the original Crazy Taxi. It had an easy pick-up-and-play style that made it an instant hit. Electronic Arts took note of this and decided (at the time) everyone's favorite game with everyone's favorite cartoon family should be combined together. And thus you have The Simpsons: Road Rage. What you get is a clone of an excellent game, with humor from the Simpsons show, but it tries a little too hard for its own good.

The most apparent difference that immediately comes up is that this game actually has a story, and therefore a goal. Mr. Burns has bought out the Springfield Transit Corporation and has gouged the prices to ride the bus. The angry citizens of Springfield feel that enough is enough and begin to run their own bus services to raise enough money ($1 million) to purchase the Springfield Transit Corporation away from the greedy hands of Mr. Burns. Interesting to say the least to have a story, seeing how Crazy Taxi's complex story is just making money because it's your job.

Once selecting a character from The Simpson's universe (in which there are seventeen total, most having to be unlocked. They include Homer, Marge, Bart, Apu, Krusty the Clown, and others), you are immediately thrown into Springfield to go make crazy amounts of money by picking up passengers and bringing them to their destinations before time runs out. The game is very faithful to its source material, as the visuals appear as though you're watching a three dimensional version of the show with actual landmarks from taken from episodes. From a technical standpoint, it's close to it's Crazy Taxi counterpoint despite the occasional clipping and dipping framerate. The one thing this game really excels at is it's sound department, as all the characters use their original voice actors/actresses for this game. A lot of the lines are taken straight from the show, and each person you pick up depending on who you choose as a driver is character specific. Even the music is taken from the show.

What makes this clone not shine? Developer Radical Entertainment tried making this game look like a Simpsons show and feel like a Crazy Taxi game. While they got the Simpsons part right, they kind of fumbled with the Crazy Taxi part. What is so great about the Crazy Taxi games is that it gives you an arsenal of moves to perform to be able to bring your customers to their destination in a hurry. Road Rage wants you to do that as well, just with no other abilities to help you. While you can Crazy Dash, Crazy Hop, and Crazy Drift, Road Rage has no abilities whatsoever (except doing donuts which is a weaker version of the Crazy Drift). This only kills the game as you will grow tired of the gameplay much more quickly than any of the Crazy Taxi games.

The rest of the game isn't much better either. There are missions much like the Crazy Box mode of the original, but it is hindered not only by the lack of abilities, but each mission is more or less the same, and all are saddled with horribly long loading times. It does have a multi-player mode which is great, if you want a to play a dumbed down version of Crazy Taxi.

The Game Boy Advance incarnation, cryptically, fares much better. Released the same year and by the same publisher of Crazy Taxi: Catch A Ride, this game is what the Game Boy Advance version of Crazy Taxi should have been. It uses Mode 7-style graphics (think of Super Mario Kart on the SNES), which takes a bit of getting used to, as it's hard to determine what is driveable and what's actually a well. However, since the graphics aren't as taxing, the game runs much faster and feels much better than the GBA Crazy Taxi.

Interesting note: Sega felt that The Simpsons: Road Rage was too close to the Crazy Taxi formula and actually sued EA Games and FOX for infringement of their patent. The case was settled out of court.

Quick Info:

Developer:

  • Radical Entertainment

Publisher:

Genre:

Themes:


The Simpsons: Road Rage (Xbox)

The Simpsons: Road Rage (Xbox)

The Simpsons: Road Rage (Xbox)

The Simpsons: Road Rage (Xbox)


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Crazy Taxi 1-3

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Portable Versions

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