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Super Famicom Cover |
Cho Aniki Bakuretsu Rantouden |
Cho Aniki Bakuretsu Rantouden |
The characters are all well animated, and while the backgrounds are pretty cool (one has transparent body builders dancing in the foreground, while naked female statues rotate in the back), they're very few in number. The music is mostly taken from the PC Engine games, although they don't sound quite as good. It's not an astounding game by any means, and matches can sometimes just devolve into lots of dashing around, but it's a fun departure from the norm, both in gameplay and style.
Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko (超兄貴~究極無敵銀河最強男~ / ZM`Ɂcj̋tP`) - Playstation / Saturn (1995)
This Choaniki game ditches the goofy cartoonish artwork and replaces it with frightening, digitized pictures of bald, freakish Japanese men (there's a bonus video that lets you take a look at the photo shoot.) The main characters looks amusingly campy, but seeing the torso of a realistic guy melded with seagull wings is more than just a little disturbing. It gets even more bizarre when you have a boss that spits limbs out of
their mouth, then gets dismembered by a gigantic foot from behind it. Particularly amusing is the strange face that pops right before each boss battle, announcing the presence of
tough bad guy. The surreal quality is very reminsicent of Terry Gilliam's goofy animations on Monty Python's Flying Circus, except with more muscular dudes. Despite all of the digitized graphics, the rest of the game looks quite poor. One level looks like it was taken straight from a PC Engine game (except for the buildings, which are constructed of both male and female torsos) - I'm not sure if this was an homage or just lazy design. It very possibly is intentional, give the parodic nature of the game. There's a boss that's similar to the multi-screen battleships found in R-Type, except it's a gigantic flying man with a battleship welded to his back. There are a couple of bonus stages that feature the boss, he of a cape and horned helmet, spiralling through cityscapes, being attacked by strange
little smiling guys straight out of 8-bit arcade games. Get killed and your crotch starts smoking as you plummet towards the ground.
All of the quirkiness in the world can't save this one though, as the game itself is unfortunately quite poor. The PC Engine titles were at least competant shooters, but this effort can't even reach that plateau. The biggest problem is with the extraordinarily underpowered arsenal. Your standard rapid fire shot is incredibly slow and weak, even when powered-up, and you don't get any bombs. The screen is always flooded with enemies, most of which take many hits to kill. Bosses often have tremendous life meters and the fights drag on, quickly wear out their welcome. Occasionally you can build up energy for a laser shot, but they don't appear often enough. The only gameplay difference between this and the original Choaniki PC Engine game is that your option characters are always around - however, they only hover next to your character, protecting
you from certain bullets. This is still isn't enough to keep your character from dying often though. It's enough to make this game an actual pain to play - make no mistakes, if you're playing this title, it's for the wackiness and not the actual game.
MP3s
Cho Aniki PSOne
Cho Aniki PSOne
Cho Aniki PSOne
Cho Aniki PSOne


Choaniki Bakuretsu Rantouden
Choaniki Bakuretsu Rantouden
Choaniki Bakuretsu Rantouden
Saturn Cover
Cho Aniki PSOne
Cho Aniki PSOne
Screenshots






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