All posts by Michael Plasket

Kaos

Platformers may be the poster child for what anybody thinks of when the word “retro” is mentioned in tandem with

Dark Tower

Bubble Bobble was one of Taito’s biggest hits since Space Invaders, spawning a high number of imitators trying to match its basic

4-D Warriors

There are many different sub-genres of shoot-em-ups that it’s tough to classify them all by their shared tropes, but nearly

Dungeon Magic

Taito was a company which understood the concept of innovation. Sadly, they seemed as conscious of the dying popularity of

Battle K-Road

While Psikyo was primarily heralded as a company who made solid and/or quirky shoot-em-up games, they tried their hand at

Daraku Tenshi

When Psikyo decided they wanted to make another fighting game, they wisely decided to not connect it in any way

Bay Route

Imitation is the sincerest form of flattery. Geez, how many times have you heard that one before? It’s a hoary

Calorie-Kun vs. Moguranian

Vic Tokai’s Calorie-Kun vs. Moguranian sounds and shares the visual style of a manga, it’s actually an entirely original concept. As the

Scramble Spirits

It’s difficult to do anything too original in the action genre of shoot-em-ups, ever since Xevious and Gradius set the bar for vertical and

RayStorm

This entry is part 2 of 3 in the series RayForce

With the considerably high amount of quality that went into RayForce, it was just too good to let fade away into

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