All posts by Maciej Miszczyk

Fallout: Modding, Fan Works & Other Media

This entry is part 11 of 11 in the series Fallout

Modding and fan works Fallout community is known for creating large amounts of high quality fan works. Their creations include many

Fallout 4

This entry is part 10 of 11 in the series Fallout

In Fallout 4, armor works different than in every single Fallout game before it. This time, it’s composed of six independent pieces worn

Fallout Shelter

This entry is part 9 of 11 in the series Fallout

Fallout Shelter is a free to play mobile game released as a part of the Fallout 4 promotional campaign. This time, player becomes

Fallout: New Vegas

This entry is part 5 of 11 in the series Fallout

New Vegas might at the first sight look like just another expansion to Fallout 3 (it uses the same engine and a lot

Fallout 3

This entry is part 4 of 11 in the series Fallout

Fallout 3 marks a significant change in the direction of Fallout series. Developed by Bethesda using their Gamebryo engine (the same one that

Fallout Online

This entry is part 8 of 11 in the series Fallout

All Fallout Online screenshots and concept art taken from Nukapedia and shared under CC-BY-SA license. Despite selling the rights to the Fallout series to

Fallout: Brotherhood of Steel

This entry is part 7 of 11 in the series Fallout

Oldschool PC RPGs don’t translate well to consoles due to controls-related reasons: the interface designed for mouse is difficult to

Fallout Tactics: Brotherhood of Steel

This entry is part 6 of 11 in the series Fallout

Fallout Tactics: Brotherhood of Steel (usually referred to as simply Fallout Tactics to avoid confusion with another game called Fallout: Brotherhood of Steel) is

Fallout 3: Van Buren

This entry is part 3 of 11 in the series Fallout

Jefferson Engine was an in-house game development tool created by Black Isle Studios. It was created as a successor to

Fallout 2

This entry is part 2 of 11 in the series Fallout

Released not long after the first game, Fallout 2 is in many ways similar to its predecessor. The game reuses Fallout’s engine (with some

Ancient Domains of Mystery

Ancardia is a fantasy world not unlike other fantasy worlds: it has elves who’re long-lived experts in magic and archery,

Doomdark’s Revenge

This entry is part 2 of 5 in the series Lords of Midnight

The brave and the free fear no foe. Forth, mighty hosts of Midnight! Unto death or victory we go! While

Midwinter II: Flames of Freedom

This entry is part 2 of 2 in the series Midwinter

Midwinter II: Flames of Freedom (also known as just Flames of Freedom which makes sense given the change in setting) abandons the first

Midwinter

This entry is part 1 of 2 in the series Midwinter

One of the most interesting of the 1990s and early 2000s is the PC first-person action RPG. Games like Ultima Underworld and System

Deus Ex: The Fall

This entry is part 6 of 7 in the series Deus Ex

Deus Ex: The Fall, a prequel game to Human Revolution released first for the iOS devices, is an impressive technical achievement. It’s

Fallout

This entry is part 1 of 11 in the series Fallout

Among Fallout fans, there are two conflicting ideas about what Fallout actually is. To many players, Fallout is about exploring the post-apocalyptic wasteland, shooting raiders and

Dwarf Fortress

The most influential person in the fantasy genre as we understand it today was without a doubt J.R.R. Tolkien. It’s

Heart of Africa

This entry is part 2 of 2 in the series Seven Cities of Gold / Heart of Africa

The Commodore 64 exclusive Heart of Africa looks superficially like Seven Cities of Gold. The game is kind of a sequel to the

House of Many Doors, A

This entry is part 2 of 3 in the series Fallen London

Welcome to the House. You are not welcome. Released two years after Sunless Sea and developed as a part of Failbetter incubation

Floor 13

In Floor 13, the game makes the player control an immoral, corrupt bureaucrat who orders assassinations, spreads disinformation and works with

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