All posts by Kurt Kalata

Nickname: Discoalucard Contact info: Email Head Editor.

Ryuichi Nishizawa (UPL – Interview)

UPL Corporation (“Universal Play Land”) was at the forefront of the Japanese arcade development scene. Though relatively obscure outside of

Depth Dwellers

Everybody and their mother had to put out a first person shooter after id Software’s Wolfenstein 3D and Doom hit the gaming scene. Some

Ninku Gaiden: Hiroyuki Daikatsugeki

This entry is part 1 of 4 in the series Pengo

Sega created a Pengo sequel in the unlikeliest of places – as a licensed tie-in with the anime/manga Ninku. The basic gameplay is

Game Type

This entry is part 4 of 4 in the series Mommy's Best Action Pack

When divorced from the XBLIG marketplace, the concept behind Game Type might not make a whole lot of a sense. It was

Explosionade

This entry is part 3 of 4 in the series Mommy's Best Action Pack

Explosionade controls vaguely similarly to Mommy’s Best Games’ earlier Weapon of Choice, in that you control your character and their aiming separately.

Shoot1up

This entry is part 2 of 4 in the series Mommy's Best Action Pack

Shoot1up is a self-described “manic shooter for normal gamers”, although it isn’t quite a bullet hell game. It is, however, a

Weapon of Choice

This entry is part 1 of 4 in the series Mommy's Best Action Pack

The Xbox Live Indie Games marketplace was a unique experiment, in that it allowed pretty much anyone to create and

Ghost Blade

The Dreamcast has lived long after its official expiration date thanks to the efforts of a few indie developers. Most

Consuming Shadow, The

The horror stylings of H.P. Lovecraft have had a massive influence on the horror genre at large. Countless works channel

Musya

Musya: The Classic Japanese Tale of Horror reached the US in 1992 via the Seta Corporation. Its developer, Jorudan, made the

Manage Cookie Settings