
Asteka - PC88 / 98 / Sharp X-1
Asteka
Asteka
Asteka 2: Templo del Sol / Tombs & Treasures - PC88 / PC98 / MSX2 / NES / Saturn / Windows 98
NES Cover
Tombs & Treasures
Tombs & Treasures
Although the setting is interesting, and there certainly aren't very many adventure games on the NES, the interface feels too cluttered, with far too many actions and way too many items. The game world isn't particularly big, but you have access to nearly all of it at once, so it's confusing to figure out what to do and where to go. The puzzles are pretty boring too, rarely moving beyond combining objects and sticking them in various places. You can't really tell what directions you're allowed to move in, so it's a matter of trial and error until you find the right arrow. You can also switch between the characters, as each of them have different abilities. Every once in awhile, you'll come across a monster, which naturally needs to be killed. Other than a few cases when you need to use an item, most of these are beaten just by selecting the Fight command over and over. The only determining factor to your victory is your experience level, which is quietly raised by solving puzzles or looking at certain items. If you die in a fight, it's the game's subtle way of saying that you missed something.
If it seems like these RPG aspects were shoehorned into the game - well, they were. The fighting, the characters, the storyline and most of the soundtrack were added specifically for the Famicom/NES port. In the original PC versions, released for the PC88/98 and MSX, you're simply some nondescript dude running around the landscape, with no supplementing storyline, dialogue, or anything. At least the characters in the NES version occasionally gave you clues - here, it's even more confusing, although many of the puzzles are identical.
Asteka 2 was remade for both the Saturn (featured in the Falcom Classics II pack along with Ys 2) and Windows 98 (designed by Unbalance, who also did the remake of Romancia.) Both are based on the original PC versions, and feature updated graphics and a better interface. The Saturn version has a bunch of ugly 3D rendering, while the Windows version is only slightly better. Your little guy now looks like an Indiana Jones ripoff. The music is ultimately nothing special in most of the versions - oddly enough, the NES/FC has by far the best songs - but the title screen theme, dubbed "Temple de Sol", makes an appearance in certain versions of Ys 2.
Tombs & Treasures
Tombs & Treasures
Asteka 2 (MSX)
Asteka 2 (Saturn)
Screenshot Comparisons
Cover
The sequel: Asteka 2: Templo Del Sol (also known as "Taiyou no Shinden" or "Temple of the Sun") was released for the computers in 1987 and the Famicom in 1988. It ditched the text input and drastically modernized the interface. The Famicom version was designed by Compile and published by Tokyo Shouseki, who later became known as Tonkin House and did several other Falcom ports (including Romancia for the Famicom, and both Ys 3 and 4 for the Super Famicom.) In this version, you play as two young explorers - whom you get to name - who are investigating the disappearance of their lost uncle in South America. Most of the game is displayed in a first person viewpoint, with the various command icons on the side of the screen and the text on the bottom. These sections are pretty much just like Shadowgate. However, when moving from location to location, the perspective switches to an overhead view, as you walk from ruin to ruin.








