<div class=header> <div class=headerrow> <div class=headercell> <div class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img src="http://www.hardcoregaming101.net/logo/hg101logo.png" alt="Logo by MP83"></a></p> </div> <div class=headerad> <script type="text/javascript"><!-- google_ad_client = "pub-5230184257141993"; /* HG101 */ google_ad_slot = "4961941287"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> </div> </div> <div class=headerrow> <div class=headercell> <div class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://www.hardcoregaming101.net/books.htm" target="_parent">Books</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a>&nbsp;&nbsp;<a href="http://ask.fm/hg_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/askfm.png"></a>&nbsp;&nbsp;&nbsp;<a href="http://www.patreon.com/hg101" target="_blank"><img src="http://www.hardcoregaming101.net/supportsmalla.png"></a> </div> <div class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-5230184257141993:xfg3mydy24k"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </div> </div> </div> </div>

<<< Prior Page

Next Page >>>

Page 1:
After Burner I & II

Page 2:
G-LOC
Strike Fighter
After Burner III
Sky Target

Page 3:
Sega Strike Fighter
After Burner Climax
After Burner Black Falcon

Back to the Index


Sega Strike Fighter - Arcade (2000)

Arcade Flyer

Released only in the arcades on the Naomi hardware, Sega Strike Fighter is only listed here by virtue of including "Strike Fighter" in its title. It actually bears little resemblance in theme to the older After Burner games, and instead plays much closer to a game like Air Combat – which is to say, slower and slightly more realistic. The game is set up similarly to G-LOC, in that you have a time limit to destroy a certain number of bad guys before you can move on. You can choose your missions as well. Once again there is a a life bar, but it's all too easy to turn upside down, bang into the ground and severely damage your hi-tech fighter.

In addition to the standard controls, there's also a pedal that lets your fighter strafe, although it's still rather hard to keep your plane under control. Sega Strike Fighter's big gimmick is the three screen sit-down cabinet, which creates a greater sense of immersion. It's an okay game, but taken in the context of After Burner, it's clear that the apple has fallen pretty far from the tree. (Also excuse the pictures, which were all stolen from Killer List of Video Games.)

Sega Strike Fighter

Quick Info:

Developer:

Publisher:

Genre:

Themes:


Sega Strike Fighter

Sega Strike Fighter


After Burner Climax - Arcade, Xbox 360, PlayStation (2006)

Arcade Flyer

Soundtrack Cover

Even though After Burner technically had many follow-ups, none really captured the style of the original arcade release. After Burner Climax, released in arcades in 2006, is as close to a proper sequel as possible. Much like OutRun 2, it takes the basic concept of its predecessor, and revamps it for the 21st century, both from a visual and gameplay perspective, while still keeping it faithful in spirit. The result is a totally brilliant experience.

After Burner Climax runs on the Sega Lindbergh board, which is essentially a Pentium 4 computer with a NVIDIA GeForce 6800 video card. It looks absolutely gorgeous, totally outclassing the After Burner PS2 remake and After Burner Black Falcon, not only in technical force but artistry. Many of the levels are the same types seen in the original arcade game – oceans, cities, deserts – but now meticulously rendered with high definition textures. Several new areas are immensely impressive as well, with one taking place over volcanic islands, and another flying underneath the aurora borealis.

There are a few canyon stages, and naturally these have much more detail than the simple ones found in the original arcade game, as you dodge between mountains or underneath rock formations. Additionally, there are even a couple of interior levels, where you fly through factories and need to avoid smashing into the walls or scenery – these feel akin to if Star Fox 64 stabbed itself in the heart with some adrenaline. The sense of speed is perhaps even faster than before, and maintains 60 frames per second consistently.

The music is, unfortunately, rather grating, though the original (and superior) After Burner II soundtrack is available to listen to as well. There's also quite a bit of radio chatter throughout, mostly discussing your attempts to attack the ambiguous nation of Z and its nuclear arsenal. Most of it is indecipherable and drowned out by the music.

After Burner Climax

Like Before But Better

The core gameplay is much the same as it was in After Burner II, though some elements have been borrowed from Sky Target. You now have an armor meter allowing you to take a few hits before crashing, and missiles slowly regenerate on their own, so technically you can never run out. There are three different jet fighters – F-14D Super Tomcat, F/A-18E Super Hornet and F-15E Strike Eagle – though there's not much of a difference between them. The stage route has a few branching paths, plus a handful of "secret missions" that require you to destroy specific enemies and can also open up different levels.

There are also three different endings, based on the route you take as well as how successful you are with secondary objectives. There's also the "Climax" gauge, as referenced in the title. As you destroy enemies, it quickly fills up – when maxed out, you can use it to slow down time and target an unlimited amount of enemies with an infinite supply of missiles, making it quite handy for those moments when dozens of bad guys appear on the horizon.

In the arcades, After Burner Climax was released using the same sort of hydraulic motion cabinets as its predecessors. Four years after its launch, it was released on the Xbox Live Arcade and PlayStation Network as a downloadable title. It's a brilliant port, because not only does it perfectly replicate the high definition visuals, but it also introduces a series of bonuses called "EX Options".

When reaching certain milestones (such as shooting down enough enemies, playing through all of the routes, and so forth), it opens up some in-game element to tinker with, including the number of credits, the size of the lock-on reticule, the armor on your jet fighter, and so forth. Beyond posting scores on the online leaderboards, this provides an incentive to continually replay the game, which is especially nice for a title originally developed for the arcades.

Quick Info:

Developer:

Publisher:

Director:

  • Masahide Kawakami

Lead Planner:

  • Yoshiki Kanou

Genre:

Themes:


After Burner Climax

After Burner Climax

After Burner Climax

After Burner Climax

After Burner Climax

After Burner Climax



After Burner: Black Falcon - PSP (2007)

American Cover

This PSP title is often mistaken for a port of After Burner Climax, but it's actually a completely different game developed by Planet Moon Studios, previously known for goofy shooters like Giants: Citizen Kabuto and Armed and Dangerous. It's also technically the first After Burner title developed specifically for a home audience.

Portable Strengths

Instead of a 21-stage marathon, After Burner Black Falcon is broken down into a huge number of short missions lasting roughly five minutes each, where the goal is simply to get to the end while destroying as much stuff as possible along the way. The graphics aren't particularly special, but they move fast and there's plenty of variety. Fortunately, the mechanics feel just about spot on, with quick movement and smooth controls. The soundtrack is supplied by American rock group Trans Am, most of which lacks the appeal of the old music.

After Burner: Black Falcon

In addition to the standard Vulcan cannons and heat-seeking missiles, you also have an air-toground cannon to destroy land based targets. If you destroy multiple enemies simultaneously you'll get a combo bonus, which spawns a bonus crate containing health or ammo replenishments. You also execute a 360 roll by pressing the triangle button, which is practically required to dodge projectiles. It takes some getting used to, because it's hard to see incoming missiles with all of the action going on, and trying to dodge bullets is unnecessarily difficult. Although you have a damage meter and multiple lives per stage, it's easy to burn through all of that if you're not paying attention. If it becomes too frustrating, you can always set the game to Easy, because you can take plenty of hits.

There are usually multiple objectives in each stage, which involve killing a certain number of enemies or completing the missions quickly. Higher scores will give you more cash to buy new aircraft and upgrade your weapons. There are tons of licensed craft from Northrop Grumman, Lockheed Martin and Boeing, and unlike the extra ships in the Sega Ages After Burner, there are huge differences in their power, speed and handling.

The mission structure and customization add greatly to the replay value, and allows for convenient quick play, since the missions are pretty short. Unfortunately, the landscapes usually repeat at least twice over the course of the level – some kind of variety would've been nice. Still, the package is pretty good overall, considering it's taken an inherently shallow game and given it some lasting value.

Quick Info:

Developer:

  • Planet Moon Studios

Publisher:

Designer:

  • Ryan Kaufman

Genre:

Themes:


After Burner: Black Falcon

After Burner: Black Falcon

After Burner: Black Falcon

After Burner: Black Falcon


Other

In 2007, Wave Master released a six CD compilation of music from the After Burner series. Most of the tracks are from the various ports of the original game - outside of the arcade original, included are the Master System (PSG and FM), Famicom, PC Engine, Game Boy Advance, 32X, FM Towns, Genesis, Dreamcast, X68000, and mobile phone versions. The second disc contains the music from After Burner Climax, and the sixth disc includes various "cameo" tracks from other Sega games, including Segagaga, Rent-A-Hero No. 1, Daytona USA, and the one After Burner track from Sky Target, as well as several arragend versions. There's no doubt it's a sleek package, but some of the variations are so slight (particularly the 32X and Dreamcast version) that their inclusion is redundant and seems to just pad out the package.

While many Sega games were scaled down into Tiger handheld electronic games, After Burner also got extra version, a standalone unit shaped like a miniature cockpit. The flight stick is obviously small, the plastic is cheap, and the tiny LCD is the same as every other Tiger toy, but it's a cool artifact nonetheless.

In 2005, Japanese doujin group DNA Software developed Master Burner, a clone of After Burner featuring Touhou characters. It looks, plays, and even sounds almost identical to the original arcade game, with some minor tweaks, and some boss battles against other Touhou girls. In 2011, three developers - Shooting Area, Aquaelie and Hexaflange - collaborated a sequel, Master Burner Climax, which is entirely in 3D.

After Burner 20th Anniversary Box

Tiger After Burner


<<< Prior Page

Next Page >>>

Page 1:
After Burner I & II

Page 2:
G-LOC
Strike Fighter
After Burner III
Sky Target

Page 3:
Sega Strike Fighter
After Burner Climax
After Burner Black Falcon

Back to the Index