A.B. Cop

Sega sure did love three-dimensional scaling technology back in the day. Ever since Yu Suzuki gave us Space Harrier, OutRun, After Burner, and nearly everything else by Sega’s AM2 division, token arcades were revolutionized forever as a marvel of graphical prowess, showing that the appearance of video games could be as important (if not more so in some … Continue reading A.B. Cop