Year: 2011

ToeJam & Earl in Panic on Funkotron

This entry is part 2 of 4 in the series Toejam & Earl

At the end of the original game, ToeJam & Earl managed to rebuild their rocket ship and return to their

ToeJam & Earl III: Mission to Earth

This entry is part 3 of 4 in the series Toejam & Earl

With the rise of the Dreamcast, work went underway to create a new game in the T&E series, which had fallen to

Toejam & Earl

This entry is part 1 of 4 in the series Toejam & Earl

If you mention the Genesis to anybody who’s familiar with it, odds are the first thing people are going to

Gemini Rue

Gemini Rue begins with a sullen young man strapped to a rather scary-looking chair. He’s surrounded by doctors, and they’re

Legend of Oasis, The

This entry is part 2 of 2 in the series Oasis

  The Legend of Oasis is simultaneously a sequel and prequel to Beyond Oasis. It features more Spirits, more puzzles, and more

Shenmue

This entry is part 1 of 3 in the series Shenmue

by Kolbe, Kurt Kalata and Sam Derboo Sega’s Shenmue was meant to be the killer-app of the Dreamcast. Sure, the console heralded

Kishin Douji Zenki: Tenchi Meidou

This entry is part 5 of 5 in the series Kishin Douji Zenki

In the mid-to-late 1990s didn’t it feel like every game series out of Japan was getting some kind of digital

Might and Magic IV

This entry is part 4 of 6 in the series Might and Magic

The first three games in the Might and Magic series improved immensely on their antecedents in various way. Might and Magic I took the Wizardry-style

Silpheed (Sega CD)

This entry is part 2 of 3 in the series Silpheed

Silpheed on Sega CD is a follow up, ergo sequel, to the original Silpheed on computers. Some places argue it’s actually a remake,

Arena: Maze of Death

Given the subtitle Maze of Death for its US release, Arena may have an isometric perspective and dystopian future like Shadowrun, but mechanically it

Manage Cookie Settings